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Unwalkable FFC's?

5 replies · 1,483 views · Started 15 December 2007

Could someone explain me how to make FFC's unwalkable.

Also while we're here, how can I make different color texts like in NeoFirst?

Help is appreciated.

Oh damn, scripting. My FFC already has one script attached to it, so I guess I'll have to do with the unwalkable combos. Thanks.

You can make scripts apply to different FFCs, or link them together. The possibilities are endless!

However, if it's not going to move it'd be easier to just put an unwalkable combo there.

And to get colored text, you do this:
Before your block of colored text, you add \1\y\z.
But replace the Y and Z with numbers corresponding to the colors in your main pallete. (This only seems to work for Csets 9 and below)
Example: CSet0, color 3 in the Classic tileset is blue. To get a blue message, I would add \1\0\3 before the text I want to be blue. Then, to revert to white, I put \1\0\1 at the end of the blue text.

Here's a list of common colors for text:
White: \1\0\1
Black: \1\0\F
Red: \1\8\1
Orange: \1\6\2
Link Green: \1\6\1
Dark Green: \1\7\5
Dark Blue:\1\8\D
Sky Blue: \1\0\4
Purple: \1\10\2

Can anyone explain this fully? Why's it work?

Well, the first argument is the Cset, and the second argument is the color from that cset. Can do up to 251. I do it by putting \1\1\ and then I scroll up the last number until I get the desired color :P