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warp combos + layers & double secrets

8 replies · 1,622 views · Started 12 December 2007

Is it possible to put warp combos on different layers (1 & 2) and still be functional?

ex. make transparent tiles into warps and put it below Link to walk on to trigger a string while minimizing combo space.

Next question:

I want to make a room with two secrets. The room is set out with blocks, one secret is if you push the blocks to make a manji you get a key, but the other secret is if you push the blocks to make a swastika you get warped into a room where you'll instantly die.

Is it possible to make this puzzle?

_L_ wrote:That seems a little harsh and arbitrary.

Yeah, but I wanted the player to know the difference between the two symbols so they can get over the 1st quest's level 3 map, and besides, it's the only puzzle in one house to get the sword.

Joe123 wrote:1) no

2) if you want to script it

1) crap.

2) guess I better start learning how to script.

All combotypes have always had to be on layer 0, sorry.

Someone else might do it for you if you ask nicely in the script request forum.

I can't seem to get the block trigger to open the shutters properly. I was told to use the "block push > trigger" screen flag but it opens after the first block is pushed. What am I doing wrong?

Make the blocks have the flag push many (silent) and then use the block trigger flags on the spots you want the blocks to end on. Once all the triggers have blocks on them, it will activate the secrets.

You don't to set any screen flags, just set the blocks up with the correct movement flags (make sure you use the ones that say 'silent' at the end), and put block triggers where you want the blocks to end. Then put flags 16-32 where you want the combos to change, and set what you want them to be in the secret combo editor, and as erm2003 said, the secrets will be triggered automatically once the block trigger combos are covered.