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Zelda Classic Lags When Link is on a Canceled Direct Warp[679]

2 replies · 1,234 views · Started 11 December 2007

When Link is on a direct warp and the warp type is set to "Cancel Warp", the game slows down a little. Thought this bug could be exploited to make a Matrix-style slow-motion screen, it is a bug and the lag could be potentially worse on other systems.

http://rapidshare.com/files/75723595/BugTest2.qst.html

Located two screens down and one screen right from the upper left corner of the third DMap (the interior).

Windows Build 679, Z3 Movement Disabled