Cave walk down and cave walk up warps have several inconsistencies, as demonstrated in this quest.
http://rapidshare.com/files/75723595/BugTest2.qst.html
Simply go down from the start to the first screen with four caves. This screen and the two screens to the right focus on the effects of warping with cave walk downs and cave walk ups. These inconsistencies occur for instant, blackout, and opening wipe warp types.
Walk Down to Walk Down
If the blue tile is directly below the cave or on the cave:
Link appears on the cave, playing a cave exiting animation.
Walk Down to Walk Up
If the blue tile is directly below the cave:
Link appears on the cave with the cave exiting animation, just like above.
If the blue tile is on the cave:
Link appears ABOVE the cave (and the blue tile) with the exiting animation. He can potentially get stuck this way.
This is a major inconsistency.
Walk Up to Walk Down
If the blue tile is directly below the cave or on the cave:
Link appears on the blue tile with no cave exiting animation.
Should there be an animation?
Walk Up to Walk Up
Same as walk up to walk down.
I'm not certain what the effects of reappearing near caves after warping through caves is supposed to be, but they should be consistent between walk down and walk up right?
Windows Build 679, Z3 Movement Disabled