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EffectHeight and EffectWidth don't work....sort of.

2 replies · 1,119 views · Started 10 December 2007

					bomb1->X = this->X+8;bomb1->Y = this->Y+8;
bomb1->TileWidth = 2;bomb1->TileHeight = 2;
//bomb1->EffectWidth = 32;bomb1->EffectHeight = 32;
bomb1->Data = bomb_data;

As you see, i've commented that part out. Only then would TileWidth and TileHeight actually work.

Before that what would happen is they would remain 1x1 even though the Effect extended to 2x2.

Also "draw over" doesn't seem to work for ffc's being drawn over other ffc's that don't have the draw over flag, and ...hrm,(are drawn under overhead type combos.)...not sure about the last one, probably supposed to work like that though.

Yeah, I know, one bug per thread ;p

Oh, I think I get it. EffectHeight and EffectWidth in a script work but somehow cancel out TileWidth and TileHeight and vice-versa.

It's like when I set one of them the other gets reset somehow. I posted two threads but it may just be one bug.