bomb1->X = this->X+8;bomb1->Y = this->Y+8;
bomb1->TileWidth = 2;bomb1->TileHeight = 2;
//bomb1->EffectWidth = 32;bomb1->EffectHeight = 32;
bomb1->Data = bomb_data;As you see, i've commented that part out. Only then would TileWidth and TileHeight actually work.
Before that what would happen is they would remain 1x1 even though the Effect extended to 2x2.
Also "draw over" doesn't seem to work for ffc's being drawn over other ffc's that don't have the draw over flag, and ...hrm,(are drawn under overhead type combos.)...not sure about the last one, probably supposed to work like that though.
Yeah, I know, one bug per thread ;p