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Item Scripts: Item scripts that access global.

0 replies · 1,512 views · Started 02 December 2007

Custom Item scripts volume 1: Using Global effects for custom items.

This thread will be updated and added to regularly so check back often.

If you don't have a Global script yet, then use this as the "shell".

*NOTE*These won't be complete global scripts, instead they will be "segments" that you copy/paste into your global script.


//import "std.zh"

//===========================
// Global variables go here
//===========================

global script Name_this_script{

void run(){

//===========================
// other variables go here
//===========================

while(true){

//=========================================
// insert new effects here
//=========================================

//=========================================
// insert new effects here
//=========================================

//=========================================
// insert new effects here
//=========================================

Waitframe();
}
}
}

Shield spell: Increases defense. (it gives Link a ring for a short time)

item script Porfic{

void run(){

if(porfic_level == 3 && Link->MP >= 64){
porfic_shield = 3;Link->MP -= 64; porfic_exp++;}
else{
if(porfic_level >= 2 && Link->MP >= 32){
porfic_shield = 2;Link->MP -= 32; porfic_exp++;}
else{
if(porfic_level >= 1 && Link->MP >= 16){
porfic_shield = 1;Link->MP -= 16; porfic_exp++;}
}
}
}
}

Global add-ons:

-Global variables:

	int porfic_level = 1;		// shield
int porfic_exp = 0;
int porfic_shield = 0;
int porfic_timer = 0;

Global Script add-on:


if(porfic_shield != 0){

if(porfic_level == 1){Link->Item[17] = true;}
if(porfic_level == 2){Link->Item[18] = true;}
if(porfic_level == 3){Link->Item[61] = true;}
porfic_shield = 0;
porfic_timer = 300 + porfic_exp;
}
if(porfic_timer > 0){
porfic_timer--;
if(porfic_timer == 0){
Link->Item[17] = false;
Link->Item[18] = false;
Link->Item[61] = false;
}
}

Curently not functional: Actually leveling up the item.

Note that these are default std.zh item numbers.