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Float FFC script

9 replies · 1,751 views · Started 30 November 2007

I need a script that when link walks on this ffc he begins to float, as he walks off it allows him to go over unwalkable tiles as he is falling?😃

A) I don't really understand what you're asking
B) Allowing Link access to unwalkable tiles is very bad

Depends on how you do it. If you're going to let Link get past unwalkable tiles somehow, you'd better plan your quest around it. Like, be very judicious about how you use the script.

I'd never purposefully allow Link onto unwalkable tiles, I've had it happening when things go wrong in scripts so many times that it's just not worth the extra bugs in my opinion.

There are better ways of getting round it, like having scripted bottomless pits that Link can then float on for a few seconds or whatever.

bluedeath wrote:Somthing like going over walkable water tiles, would this work?

If the NeoFirst script doesn't work, I could probably do something that works via this principle relatively easily, I just need to know what you want a bit better; you haven't explained yourself too well.