If you give Link one of the defence rings via 'Link->Item[17] = true;' or whatever, the CSet change won't occur.
ffc script give_ring{
void run(int itm){
if(itm == 0){itm = 17;}
Link->Item[itm] = true;
}
}Script in question.
Confirmed in 679
If you give Link one of the defence rings via 'Link->Item[17] = true;' or whatever, the CSet change won't occur.
ffc script give_ring{
void run(int itm){
if(itm == 0){itm = 17;}
Link->Item[itm] = true;
}
}Confirmed in 679
Fixed!
Or so I hope.
The problem here is that, for what must surely be a compatibility concern with something like 2nd.qst, the ring is designed to only change Link's color when obtained in a cave or dungeon. If Link picks up the rink on the Overworld, he keeps his old tunic color until he enters a cave or dungeon.
I've added a quest rule, "Tunic Can Change Color On Overworld", off by default in old quests, which toggles this behavior.
Fixed.
And isn't Link already in a cave when he gets the ring in 2nd quest..?.:scared:
'Dead Bug' thread moved from quarantined to exterminated. Dark Nation (or other developer), how am I doing? Reply only in one of the threads I moved.