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walker/shooter bug

2 replies · 1,430 views · Started 26 November 2007

When you set a walker/shooters weapon to (none) they do the combo 0 thing. ...So your thinking right now "why would you do that?" well A) accident, and B) I would like to access this for a stun/paralyze script. I guess I could also set halt rate at 0 for the second one and it'd work also.