...aren't flipping their sprite animation. Build 655 and up.
For example: Change Octorok3's weapon to arrow and you cant miss it.
...aren't flipping their sprite animation. Build 655 and up.
For example: Change Octorok3's weapon to arrow and you cant miss it.
What do you mean? I'm not seeing an obvious problem with the Octorok animation when setting misc1 to 1 and weapon to arrows.
...Hmm,..uh.....what? Perhaps it is a bug with a quest rule?...That's all I can think of as animation for arrows, swords, bombs, superbombs(maybe more?) isn't flipping at all. It's only using up animation.
What i've got set up that might affect this:
BS-Animation
No sprite flicker
New enemy tiles
Weapon animation fix
Kind of a strange one for a test quest, but if you want one I can send one that also has the bug where damage combos don't work right as well.
Oh, I see. I thought there was a problem with the Octorok itself.
Fixed in the next build.
Looks good...however: Is it possible to set the octorok's diagonal death weapon sprites?
I don't think so. You can set the death weapon, but that weapon will use its normal diagonal sprites, if any.