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Octorok's (walker/shooter) with misc1 set to 1...

5 replies · 1,190 views · Started 18 November 2007

...aren't flipping their sprite animation. Build 655 and up.

For example: Change Octorok3's weapon to arrow and you cant miss it.

What do you mean? I'm not seeing an obvious problem with the Octorok animation when setting misc1 to 1 and weapon to arrows.

...Hmm,..uh.....what? Perhaps it is a bug with a quest rule?...That's all I can think of as animation for arrows, swords, bombs, superbombs(maybe more?) isn't flipping at all. It's only using up animation.
What i've got set up that might affect this:

BS-Animation
No sprite flicker
New enemy tiles
Weapon animation fix

Kind of a strange one for a test quest, but if you want one I can send one that also has the bug where damage combos don't work right as well.

I don't think so. You can set the death weapon, but that weapon will use its normal diagonal sprites, if any.