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All Fire Gleeok enemies have S. Tile set to 0 in enemy editor [655 and below]

7 replies · 1,969 views · Started 09 November 2007

Please go to all Fire Gleeok enemies in the enemy editor. Set S. Tile to 145 (neck tile). For using with Old enemy tiles. If you see this in ZC, it looks like a garbage fire gleeok.

After you're done, update default template.

Yes, for both Old and New enemy tile setting. But it seems to work for some other kinds of enemies too.

I looked in all the plain Gleeok enemies, S. Tile shows a neck tile correctly. But all Fire Gleeoks S. Tile is incorrect.

Here is the test quest created from the default template. I have unchecked the quest rule: "Use New Enemy Tiles" before that so Old enemy tiles will be used.

8 rooms. 4 with Fire Gleeoks and the others with normal Gleeoks. Remember, the quest is using Old Enemy Tiles which uses S. Tile for the Gleeoks.