Please go to all Fire Gleeok enemies in the enemy editor. Set S. Tile to 145 (neck tile). For using with Old enemy tiles. If you see this in ZC, it looks like a garbage fire gleeok.
After you're done, update default template.
Please go to all Fire Gleeok enemies in the enemy editor. Set S. Tile to 145 (neck tile). For using with Old enemy tiles. If you see this in ZC, it looks like a garbage fire gleeok.
After you're done, update default template.
Isn't S.tile used for shieldless darknuts?
Yes, for both Old and New enemy tile setting. But it seems to work for some other kinds of enemies too.
I looked in all the plain Gleeok enemies, S. Tile shows a neck tile correctly. But all Fire Gleeoks S. Tile is incorrect.
Does it matter? I thought Gleeoks used properties to determine the next tile these days...?
Here is the test quest created from the default template. I have unchecked the quest rule: "Use New Enemy Tiles" before that so Old enemy tiles will be used.
8 rooms. 4 with Fire Gleeoks and the others with normal Gleeoks. Remember, the quest is using Old Enemy Tiles which uses S. Tile for the Gleeoks.
Thanks for the notice, Dark Nation.
Bug still exists in 660, the most recent alpha.
Fixed in the next build.
Confirmed fixed in 672.