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[655] Hookshot sound effect

8 replies · 2,058 views · Started 08 November 2007

If you use the hookshot, then leave the screen while the sound effect is still playing it will continue looping until you use it again.

(managed to remember the icon this time 😊)

Dark Nation wrote:How can you leave the screen while the hookshot sound is playing? Isn't Link frozen?

Maybe Link was using it in midair in sideview, and he fell down to another screen.

I had a script to make Link walk slowly, and I was setting it to put his coordinates back one opposed to the given direction if he was pressing that direction

if(Link->InputUp){
Link->Y = Link->Y+1;
}

Well, it was doing it every other frame but that's irrelevant.

Now, what I hadn't realised was that if you pressed up, then pressed down aswell, Link would walk very fast downwards (I've now fixed that in the script, but that's also beside the point).
If you used the hookshot, say, right, then pressed right while it was travelling, Link would move left and could exit the screen in that manner.

It's quite specific but it does happen.

And if it happens they way you described _L_, that makes it quite a lot worse I would think.

I confirm.

_L_, remember that bug where the player was frozen when the hookshot hit a block all combo? I encountered this problem at about the same time. I bet you have it coded so that the sound effect continues until the hookshot gets back to Link. Why not have the sound effect play until the hookshot stops moving, or the hookshot routine ends, or something?