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Lanmola crash is back.

1 replies · 1,240 views · Started 07 November 2007

Enemy Damage Script + Lanmola = crash.

Weird part is their heads are decapitated first leaving the tail segments, [and they randomly teleport when damaged in this way(this just may be from multiple hits or something..?)]. Also in one room with 4 lanmolas it dropped to 42 fps and gradually rose back to 60 after about 10 seconds, but no drop with 2 on the screen. I can imagine what the code might look like for these buggers.

Nothing crazy about the script. It's the typical

while(enemy > 0){ // check X,Y with ffc->X,Y