Enemy Damage Script + Lanmola = crash.
Weird part is their heads are decapitated first leaving the tail segments, [and they randomly teleport when damaged in this way(this just may be from multiple hits or something..?)]. Also in one room with 4 lanmolas it dropped to 42 fps and gradually rose back to 60 after about 10 seconds, but no drop with 2 on the screen. I can imagine what the code might look like for these buggers.
Nothing crazy about the script. It's the typical
while(enemy > 0){ // check X,Y with ffc->X,Y