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Screen->Door D_WALL Doesn't Change Tiles[655]

1 replies · 979 views · Started 06 November 2007

Screen->Door[] = D_WALL does not change the tiles on the wall like D_OPEN, D_SHUTTER, D_LOCKED, D_BOSSLOCKED, etc. This is a major bug if the door was D_OPEN, because although the door is now supposed to be a wall, the tiles remain the same, meaning Link can go through the doorway still. It seems that D_WALKTHRU has the same problem.

Note: D_WALL is functional as it will keep shutters from opening, but it should place the wall tiles like the "Doors" tool. As for D_WALKTHRU, it will change a shuttter into a walk through wall, but it should also place the wall tiles.