A companion piece to rock_nog's Modern Game Features You Can't Live Without.
- Death Animations. Call me old fashioned, but when people died, I liked it when they spun around in a pre-defined death spin. Don't get me wrong, there's nothing more satisfying then pinning someone to a wall with the crossbow in HL2, but when people die I expect a little more then to simply see them collapse in a heap on the floor. I liked to see them try, and fail, to get back up. Ragdoll physics has done a lot, but it still has a lot to answer for when it comes to killing the bad guys.
- Open-ended Gameplay. I blame Far Cry for this. When I'm playing an FPS, I like having one route to go. I like knowing 'I have to go there, there's only one way through, let's get cracking'. Having multiple choices scares and confuses me, and the plot will suffer because of it. One path, one plot, one point.
- Graphics. This is a two-edged sword. On the one hand, it's allowed incredibly immersive games like Half-Life 2. On the other, it means that everyone's always pushing the boundaries and making me upgrade my perfectly functional PC. Bastards. We've hit a good level of detail as it is, do we really need things to be even more photo-realistic? Really?
- Steam. Yes, thank you for forcing me to subscribe to your software and be online just so I can play your latest game. Cheers for that.