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Zelda: Phantom Hourglass

58 replies · 9,703 views · Started 03 October 2007

So who has picked this up?

I played it for a bit yesterday. It's pretty fun, though I am not really sold on the stylus controls. For the most part they work well, but there are a lot of minor issues that add up. For one, Link's movement is somewhat floaty and imprecise. You just sort of drag him around, and particularly when you get near the top of the screen, he slows to a crawl because there is no where else for your stylus to go. Then to roll, you have to "draw circles near the edge of the screen"... yeah, that almost never works. I've been able to roll maybe 25% of the time I've tried. And sometimes I'll accidentally roll when I did not mean to. Rolling is not super important as far as I can tell - it's mainly to bump into trees. But it's still annoying. Then I also had some issues with the sword controls, particularly the spin attack. Normal controls seem to work ok, but as an example, one area has a rat running around holding a key that you have to catch. So I finally trap him and get ready to unleash a spin attack on him as he comes by. But the game doesn't register it and the friggin' rat hits me. Other times I'll try to slash pots and end up picking them up instead (very annoying during boss fights when you are trying to refill hearts).

Overall though the controls do have some nice things. I love being able to draw on the map and I think that's a feature I'd like to see in other games. Imagine a 2d Metroid where you could draw locations of powerups and other areas you can't reach to remind you to come back later once you have the appropriate item. The only sub-item I've gotten so far is the Boomerang, but that also works really well. You just tap the icon to activate it (or press L) and then draw a line to make it's path. Works really well.

The game itself has been pretty fun too. But it seems much more simple than previous games which is a bummer. I think they were marketing it more towards casual players. The game's key item, the Phantom Hourglass, isn't actually used that much. It's only used in one dungeon that you revisit over and over. Every boss you defeat adds time to it, and that time is how long you can explore that dungeon before you die. That's really all it does. Kind of a bummer. But the concept is still fun, just wish they had done more with the hourglass itself. Sailing is pretty fun too, it's not annoying like in Wind Waker. You just draw a line to where you want to go and you go there. You can also find parts to customize your ship. Not really sure what this does right now, though the game does say if you put matching parts on it "increases your ship's stamina" (which I assume means it's HP). Don't know if there are faster wheels or anything like that yet, I haven't gotten that far.

I'm also pretty impressed with the graphics. For DS, they are very good. They look pretty much exactly like Wind Waker, with the exception of a lower texture detail on pretty much everything. In particular the edges between the cel shading is very pixelated, and when the game zooms in for a cutscene you can see the walls on dungeons and such are not very detailed at all (actually reminded me of those old FPS games like Doom or Quake). This isn't a huge issue since it's Cel Shaded anyways, so it's not like these characters have a ton of detail. And when the game is zoomed out it's not really noticable. I guess it's just an issue with DS not being able to handle anything better. I suppose N64 was a bit like this as well, though I'd like to believe at least OoT had better wall textures. I'm guessing maybe the artists didn't put a lot of effort into them since most of the game is top-down and you don't notice? I dunno.

There is also a weird issue where every character has this dark halo around them.. I think it has something to do with the anti-aliasing potentially conflicting with the cel shading effect. Maybe it was added on purpose to make them look more like cartoons, I'm not sure. But there is at least one scene where it gets in the way - a character stands behind a glowing crystal ball but you can see her outline clear as day through the crystal ball. It looks very tacky. This line seems to show up clear as day despite any lighting or particle effects that are going on 😞

Other than that though, I am still impressed with the graphics. For DS, they did a damn good job mimicing Wind Waker.

IGN actually has a decent review here:
http://ds.ign.com/articles/822/822825p1.html

They cover a lot of the stuff I had issues with. I probably wouldn't have given this game a 9.0, but maybe an 8.5 would have been appropriate.

I picked it up yesterday too. I've only played for about an hour, but it's neat. The controls are okay so far, but like Warlock said, performing a dash is hard. I like being able to write on my map - I wish there was a "clear" button though to erase a whole map instead of using the eraser head.

I have a feeling it's going to be a simple game too, dungeon wise at least. From what I've heard it sounds like there's a lot more fun to be had in the game aside from the dungeons though, and I hope that's correct. I love the Wind Waker style, and seeing it on a handheld is really awesome, so even if the game has some downsides, I think the style will help me enjoy it a little more.

Ugh new Zelda game? I'm busy right now 😞

*edit* I read the review and have a couple of things to comment on.

Nintendo only knows how to make two kinds of bosses. The first is defeated by deflecting its own projectiles back at it; the second by using a newly-acquired weapon to reveal a weakness, then attacking savagely (repeat three times). Sometimes they get really ambitious and combine the two!
SO TRUE. We really need some innovation in the boss department from these guys.

But once you start accumulating sub-weapons, everything changes. The things you can do with bombs and arrows and boomerangs and bombchus would be quite simply impossible with any other kind of input. The freedom and precision that the stylus afford the subweapons is roughly on par with the transition that the FPS genre made with Quake, going from keyboard-only to mouse-and-keyboard controls. Seriously, it's that huge.
This paragraph has escalated the need to buy this game for me 😞

I bought the game today. I have only played about 1/2 hour, but sofar I am a little frustrated. Some of the DS-related puzzles are pretty lame. For instance, I actually had to look up a walkthrough on gamefaqs.com (something I don't normally do). Turns out, I was supposed to "blow" out the candles using the mic. Retarded.

When I am playing a game I like to feel immersed. To me, scribbling on a signpost or calling into a mic just reminds me that I am operating a handheld toy. Also, I don't appreciate having to talk to talk to my gameboy when playing in a public place.

I really like the control scheme when there are actual enemies around. This game still has some hope if the difficulty is ramped up and there are some ACTUAL puzzles to solve, not "Mark this spot on the map to open the door" gimmicks.

I'm a little pissed that I can't use the D-Pad as opposed to the stylus, and I hate zelda games that are direct sequels to other Zelda games. Also, rolling is infact the hardest fucking thing to achieve in this god forsaken game. I hate it.

gdorf wrote:I bought the game today. I have only played about 1/2 hour, but sofar I am a little frustrated. Some of the DS-related puzzles are pretty lame. For instance, I actually had to look up a walkthrough on gamefaqs.com (something I don't normally do). Turns out, I was supposed to "blow" out the candles using the mic. Retarded.

When I am playing a game I like to feel immersed. To me, scribbling on a signpost or calling into a mic just reminds me that I am operating a handheld toy. Also, I don't appreciate having to talk to talk to my gameboy when playing in a public place.

You would not want to play any of the Lost in Blue games then. They do a lot of things like that. For instance to light a fire, combine a twig and piece of bark, then use L and R to motion spinning the twig to creat friction, and after it's heated enough you blow into the mic to start the fire. But that's kind of neat, but it's not as bad a imitating a Gorilla in the jungle by grunting into the mic in Lost in Blue 2.

btw, just finished the fire dungeon. It was easy, but still kind of fun. I like the boomerang 😊

I've been playing it for a few hours now, and I've got to say that as much as I really do enjoy its play style, I keep accidentally fantasizing about how much I would love it if it were just controlled with the d-pad, and I have to stop doing that or I'll really end up cutting into my enjoyment of the game.

Yeah, all the mic related stuff has always pissed me off. Like you said, I don't want to be yelling at my DS in public - it's rediculous. In terms of the talking part, I actually found it works well to just tap the mic hole with your stylus. This creates enough noise to register as you talking into it. Doesn't seem to work for blowing, but at least you can pretend you are blowing dust off the screen 😃

But yeah, the only way I knew what to do for that puzzle was because Nintendo has pulled that crap before. I can't remember exactly what game it was, but I swear they have one where you blow out a candle. I do know they have that rediculous "blow to fly" mechanic in Super Princess Peach tho... you get sick of blowing after awhile :P

I just finished the fire dungeon and the game has somewhat redeemed itself. The boomerang is an awesome use of the stylus. For now the game is worth playing just to see clever implementations of the future items.

However, the game is still too easy. I wish I could turn off the "hints" that the fairy frequently provides. The last Zelda game I played through was MM, and I felt like I had to explore and work hard to fill out the bombers notebook. So far this game makes me feel like an errand-running tool. Are Wind Waker and Twilight Princess frustratingly easy, too?

edit: Oh, and does anyone know where I can buy a boomerang that can change direction 4 times, loop around, and then sign my name in the sky and return to me? Does ebay have on of those? 😊

One thing I don't like is I think I've died more times simply from stupid stylus problems. Like Link walking into enemies or pits or spikes when I don't want him to. Overall he is just much less responsive than he has been in d-pad controlled games.

I have not got it yet,
I don't have a ds, that
might be the reason why
I never got it, but I will,
I mean come on we
are all zelda fans as
you or anyone else can see.

So as soon as I get a ds
I will buy it.same goes
for loz tp, when I get a wii
I will buy that.

But I like zc to much,
why pay money for a zelda
game when I can make
or play them free.

You gotta love being able to legaly
say that,but the fact that it is
a zelda game I will buy it
to play and to up my
zelda game collection.

Other than the stylus being the controller, I think PH is an excellent game. There's nothing really outstanding about it, but it's just really fun to play, even when my hand feels like it's about to fall off after a couple hours of trying to roll into a goddamn tree

I do actually think it's one of the better Zelda games, but definitely not the best

gdorf wrote:However, the game is still too easy. I wish I could turn off the "hints" that the fairy frequently provides. The last Zelda game I played through was MM, and I felt like I had to explore and work hard to fill out the bombers notebook. So far this game makes me feel like an errand-running tool. Are Wind Waker and Twilight Princess frustratingly easy, too?

I won't be able to say for sure until I beat Phantom Hourglass, but The Wind Waker was the last good Zelda game. It was easier than Majora's Mask, but it's still great, and it has so much charm - the kind that gives you that good "Zelda" feeling that recent games haven't been able too. Did I mention the story is great?

Twilight Princess has it's momemnts, but it pales in comparison to The Wind Waker. It's biggest redeeming quality is MIdna - really she's the whole game. Everything else just felt too "been there done that, this is too easy, woah they could've made that part way better." It's important to note that the boss battles are a lot of fun, even though they are stupid easy. It's biggest problem is how lifeless the world is compared to MM and WW: Miyamoto played a bigger part in TP's development compared to Aonuma, and it shows.

So I've been playing the game hardcore over the last two days, long enough to drain a DS battery.

The controls are a two-edged sword. The way the items work is fantastic and, much like after playing Twilight Princess, I find myself never wanting to aim arrows with a d-pad or analog stick again. However, the movement controls are somewhat imprecise and I often find myself rolling when I want to run, running when I want to stab, and stabbing when I want to run. The d-pad should be for movement. If it were so, you'd lose some of the convenience of quick access to the item menu, but from the way I've had to hold the DS I think if every button out of ABXY performed the same function I could manage. In particular, I find the "these blocks are moving and you have to jump between them" sequences the most difficult due to the way the controls are.

I love the way the game plays. It is annoying that every puzzle comes with a too-detailed hint, it's just as bad as how every time you get the map or compass in Twilight Princess (and I think WW) you have to read about how to use them. But the puzzles themselves are kind of fun, and the stealth sections are pretty excellent.

***woo woo SPOILER TRAIN if you read this and get upset it's not my fault***
I am stuck. I got down to like B7 of the stupid Ocean King's Palace after you have to draw the second crest on the crested door. There is a Swift Phantom with a crest that I need, and I reckon part of this puzzle is there is an eye switch north of one of those "shoot me with an arrow and I shoot an arrow in the direction I'm facing" things. I've noticed that if I stand real far away, the eye is open, but as I approach, it closes. It seems as soon as the blasted eye is visible on my screen, it closes. This is unfortunate because it seems like the arrow switch doesn't trigger unless it's on the screen, and you can't have the switch onscreen without having the eye onscreen.

I'm quite frustrated with this puzzle because I spent about 25 minutes getting there, then ran out of arrows while attempting to time it right. What am I doing wrong?

Not that far yet Atma :P But I have to say, the puzzle where you have to actually close the DS was rediculous. The clue is "push the maps together".. how the hell am I supposed to figure that out?

Warlock wrote:Not that far yet Atma :P But I have to say, the puzzle where you have to actually close the DS was rediculous. The clue is "push the maps together".. how the hell am I supposed to figure that out?
If you played Trace Memory it had a puzzle exactly like it.

I didn't realize it at first though; what I was really trying to do was angle the DS so that the map on top reflected onto the map on the bottom, in the hopes that would show me where to rub; then I accidentally closed it too far and it was like "Good job!".

That reminds me of the Genesis X-Men game where at one point you actually had to reset your machine... quite devious, really.

AtmaWeapon wrote:***woo woo SPOILER TRAIN if you read this and get upset it's not my fault***
I am stuck. I got down to like B7 of the stupid Ocean King's Palace after you have to draw the second crest on the crested door. There is a Swift Phantom with a crest that I need, and I reckon part of this puzzle is there is an eye switch north of one of those "shoot me with an arrow and I shoot an arrow in the direction I'm facing" things. I've noticed that if I stand real far away, the eye is open, but as I approach, it closes. It seems as soon as the blasted eye is visible on my screen, it closes. This is unfortunate because it seems like the arrow switch doesn't trigger unless it's on the screen, and you can't have the switch onscreen without having the eye onscreen.

I'm quite frustrated with this puzzle because I spent about 25 minutes getting there, then ran out of arrows while attempting to time it right. What am I doing wrong?

i dont own nor have i played this game but perhaps shoot a arrow and turn away from the eye? maybe not facing it opens it?

AtmaWeapon wrote:***woo woo SPOILER TRAIN if you read this and get upset it's not my fault***
I am stuck. I got down to like B7 of the stupid Ocean King's Palace after you have to draw the second crest on the crested door. There is a Swift Phantom with a crest that I need, and I reckon part of this puzzle is there is an eye switch north of one of those "shoot me with an arrow and I shoot an arrow in the direction I'm facing" things. I've noticed that if I stand real far away, the eye is open, but as I approach, it closes. It seems as soon as the blasted eye is visible on my screen, it closes. This is unfortunate because it seems like the arrow switch doesn't trigger unless it's on the screen, and you can't have the switch onscreen without having the eye onscreen.

I'm quite frustrated with this puzzle because I spent about 25 minutes getting there, then ran out of arrows while attempting to time it right. What am I doing wrong?

If you haven't figured it out yet: use the grappling hook to make a bridge between the two pegs. Stand on the north side of it, and fire the arrows at a slight angle towards it. They will rebound and hit the eyes.

Incidentally, this game is really starting to grow on me. I still have issues with the controls, but so far I am liking everything else about the game. The story is actually pretty decent and *thank god* doesn't involve Ganon (I hope, we'll see when I get to the end... Nintendo has a stupid way of throwing him in for absolutely no reason *cough*TP*cough*)

Also, yelling into the mic to kill Pols Voice - yay! They died too fast though.. I didn't even get through whistling the entire whistle tune from LoZ 😊.

AtmaWeapon wrote:If you played Trace Memory it had a puzzle exactly like it.

I beat Trace memory, but never came across that puzzle...

😞 then again, I got the bad ending...SO I assume I must've missed something big.

Oh, and I jus tfinished of Sonic rush adventure about an hour ago, so...

I guess it's time I started Phantom hourglass.

Warlock your hint is a good bit farther in the game than where I was; when I encountered the puzzle you mention I almost ran out of arrows before I got the idea. Those eye puzzles are just not something I'm good at I guess. When I went back to do the puzzle I mentioned, I had no troubles, but I think I figured out what the deal is. You can approach the eye switch from the right (which is safe) or the left (which is in the path of a patrolling phantom). I was approaching from the left because Solid Link knows no fear and it is closer to the door that would open. When I approached from the right side this evening, the eye was much more reasonable. It's also possible I was approaching the arrow relay from an angle that made the eye more sensitive, or I guess it's possible I just accidentally caused a glitch.

The grappling hook in this game is pretty much the most pimped out item from any Zelda game I have ever played. That item alone makes this game worth the money. Now I want a new Bionic Commando on the DS 😎

I played Zelda some while on my vacation this weekend, and just just got the 3rd sea chart. I LOVE this game.

At this point I feel confident in saying that it is the best Zelda game since Wind Waker. The controls are a little iffy at times, but everything is so much fun. I love how the touch screen is used in many places such as salvaging and fishing, etc. And although it's kind of tiresome to have to go through some of the floors in the Ocean King palace multiple times, I think the concept of an expanding dungeon is great. Not to mention the floors keep getting harder and are providing a good challenge. 😃

Yeah, I like the Salvage Arm minigame, though I wish there was other ways to repair it. I hate having to go back to the one port every time just to fix it. Maybe later on I'll get an "upgraded" salvage arm with more HP :P

Warlock wrote:Yeah, I like the Salvage Arm minigame, though I wish there was other ways to repair it. I hate having to go back to the one port every time just to fix it. Maybe later on I'll get an "upgraded" salvage arm with more HP :P

I was wondering if I'd get more hearts for that too. It'd be nice to get more hearts for the ship as well. But, it's not so bad. If you use the slate you can warp right back to Mercay Island to get the Salvage Arm repaired, and docking anywhere will restore your ships hearts

Does anyone else love the multiplayer?

Seriously, it's awesome. Running around, stealing force gems and trying to outwit your opponent makes for a lot of fun.

And I love how precise the cannon is. I can nail a friggin seagull with minimal effort!