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enemy sounds

1 replies · 1,196 views · Started 01 October 2007

I can confirm that in 626 the sounds no longer follow you from screen to screen until you leave the dmap, but one problem persists.

If you have 2 different enemies using the same sound on the same screen, like I have a hornet (bat) and a bee (keese) then when you kill one of them all the enemy sounds stop.