Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

The disappearing Link trick. [direct timed warp-guy-string issue]

3 replies · 1,275 views · Started 30 September 2007

So a have about 100 screens that use Direct timed warp, all work fine, except on one of them. The setup:
-Direct timed warp
-Guy, abei
-String(3)
-Room type none

The result:

Link warps to the correct screen....minus link!
Also it ignored my attempts to place blue flags, which isn't surprising, since it uses side warps...

Well I just made a test quest and .........it works fine. *gets clubbed with a mallet*

I happened to work around this by setting guy and string to "none" and making the Dmap intro the string. That was the only change I made to that screen. So let me dig through my old backups, save as a 584, and i'll PM it to you.

..I may as well see if it works in 626 first...

Uhh...that's kinda funny, but when I loaded the backup the checkbox for "direct timed warp" was not checked. @_@ ...so it either wasn't checked at the time(oopsie), or there is no bug in 626. :glare: