Any way you can look into this?
this thread
Also can you fix that sound issue where if an enemy has a sound applied it doesn't turn off until you either kill the enemy or leave the dmap, very annoying bug.
Any way you can look into this?
this thread
Also can you fix that sound issue where if an enemy has a sound applied it doesn't turn off until you either kill the enemy or leave the dmap, very annoying bug.
Does making dmap item disabling stop roc's feather sound like a good solution to you ?
Not really.
You would have one or two screens where you don't need it and the rest would need it, so you'd be forced to use several dmaps.
A no jump flag would be the way to go, just like the no fly zone or no enemy flags, that way it can be applied exactly where and when needed.
This is still present if there has been no flag added to prevent it.
If this is done, can there please be another unused flag left?
Because if the unused flag in the flag list was replaced with 'No Roc's Feather Zone' or whatever, it would break the Roll Script, as it utilises the unused flag to make 'No Roll Zone' (and I can think of places where you'd want seperation between no rolling and no jumping)
I believe L recently took care of the original request.
As for the roll script, in general, relying on undocumented, buggy, or unfinished features is a very bad idea, and is certainly unsupported. However, your complaint does have merit, so I've added 5 reserved "General Purpose" flags for use with scripts. Use these.