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Smash Bros. Brawl - Wi-Fi confirmed

38 replies · 7,159 views · Started 18 September 2007

Another thing just added to the official site - the main character from Mother 3, Lucas, is going to be in the game. Right now, it looks like he's going to be a Ness clone as far as gameplay is concerned.

My favorite characters are Pikachu, Young Link, and Pichu. I prefer speedy fighters (plus, Pichu seems to have slightly stronger knockback on its moves than Pikachu whenever I play). I played as Yoshi a lot in the N64 version, but not so much now.

It looks like the information I had is absolutely and completely antient.
In other news, I hate all of you.

Now I absolutely cannot wait for december 3rd. You know what they should do? I'm sick of push backs. They should lie about the release date, setting it far AHEAD of when it will happen, then release it like two weeks before that. That would pretty much have me shitting bricks.

Also, I need to purchase a wii.

That's why they don't do that, poj. The collective stench of every Nintendo fanboy shitting bricks at the same time would just be unbearable.

No, they don't do that because retailers would be absolutely pissed off at them (especially those that take pre-orders). Not to mention, I'm sure SOMEONE would let the cat out of the bag so it likely wouldn't even work.

rock_nog wrote:That's why they don't do that, poj. The collective stench of every Nintendo fanboy shitting bricks at the same time would just be unbearable.

I'm not a nintendo fanboy at all. i've been playing nintendo systems since I was a kid, so I'm a bit partial to it... but I actually play my PSP and ps2 more than anything else I own. I don't LIKE sony much, lately, and think the PSP is an incredibly flawed system, but I paid almost nothing for my two, and it basically kicks the gpx's ass for being an emulation tank, and has the interbutts.
yeah, DS is fun, but not so much lately. *shrug* if anything I'd probobly be a PSP fanboy, but I still play my DS. I'm really excited for LOZ:PH.

Why are people so quick to get pissed when someone suggests they like a system? I mean, seriously.

No, they don't do that because retailers would be absolutely pissed off at them (especially those that take pre-orders). Not to mention, I'm sure SOMEONE would let the cat out of the bag so it likely wouldn't even work.

I thought of that right after I posted it. I can't imagine the ammount of work gamestop would have to do to let everyone know the pre-order games will all be in today, suprise! And I know that it would inevitably get leaked, but still, it'd be sweet.

Take a deep breath, poj! It's okay... it was a joke. I'd be shitting bricks, too, if Smash Bros. Brawl came out two weeks early.

I actually hard a rumor (Yay, rumors...) that SSBB was actually already done, and that they're just doing the testing for it now. Quite frankly, considering all the interesting things that SSBM had to offer, I think they really need to do some serious testing. 😛

Also, some of the Pro Gamers around me think that they'll have Wavedashing in. They "caught" Metaknight doing a wavedash in one of the videos, but I personally don't believe it. I just think that there tends to be a lot of dust on the ground. Xx.

I personally feel it looks a lot like a wavedash. I'm sure it wasn't an intentional implement in the original ssbm - but I understand that it has become integral, especially in pro matches, and it really is deeply relevant to the metagame itself. (METAnight, wavedashing, intentional irony? Too subtle to be on purpose.) So I'm hoping it will not only be possible, but actually be highlighted and explained in the tutorials.

Additionally, I'd like to hope the tutorials are updated via online updates or something for when new advanced techniques are inevitably discovered.
but of course, I'm dreaming on that.

I really would be dissapointed if the engine was specifically crafted to prevent wavedashing, or anything similar to it. It would be a dumb move on nintendos part not to include it.

I heard, and can actually understand though, that the only reason wavedashing exists in Melee at all is because they were having some trouble getting diagonally dodging onto the floor to work at all. Characters would loop around the floor and become KO'd when they would air-dodge into the floor. I think this was in version 1.0 of the game, from what I heard, though I can probably deny that.

So they may have had a chance to fix it this time around, though you're most likely right about the necessity and getting used to aspect. I really do hope that it's in as well.