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Overworld Map bug

6 replies · 1,815 views · Started 13 September 2007

If you are using the "layer 2 or 3 as background" screen flag, and you do the overworld map, it will mess up that screen on the map. It doesn't show layer 0, 1, and 2 when using "layer 3 as background". This is for beta 584 by the way.

Well, in b584, pressing space to reveal the map shows the map no matter the "layer X as background" screenflag is checked, however, it screws up the passive subscreen! I placed six armoses on the upperleft part of the screen, Layer 2 (background) and they appear in the minimap on the screen, but they are removed when going to another screen. I placed a tree on layer 3 (background) at the upperright part of the screen and it got placed into the right of the active subscreen.

Wow, that is a different bug then mine though. For me, it makes my overworld map like all black except for the layers above, like my bridge and trees.

Well I had a subscreen bug, that when
I put up the subscreen and put it back down
the hole screen looked like glitch city,
but that was a bit ago,i'm sure it's been
delt with already.It also alterd the map.

Fixed in the next build.

I could swear I'd fixed this bug before... maybe only for the ZQuest map viewer :shrug: