1. Can you make an enemy using the editor that covers more than one 16 x 16 tile?
2. Can you make it so that an enemy can only be damaged by certain weapons or items (e.g. make it such that a Pols Voice cannot be killed by arrows)?
1. Can you make an enemy using the editor that covers more than one 16 x 16 tile?
2. Can you make it so that an enemy can only be damaged by certain weapons or items (e.g. make it such that a Pols Voice cannot be killed by arrows)?
LinkMaster500 wrote:1. Can you make an enemy using the editor that covers more than one 16 x 16 tile?2. Can you make it so that an enemy can only be damaged by certain weapons or items (e.g. make it such that a Pols Voice cannot be killed by arrows)?
1) Currently no. BUT check this out; you can alter the misc and graphics of bosses that are 2x2, giving them a different "feel" if you will.
2)Currently......no also. 😞 However you can alway's give other enemies the pols voice graphics. It's not the same ... I know.
3)Have you messed around with ffc's and scripting.
Both would allow you to achieve those types of things...however they require a large amount of set-up.
Techanicaly, there are flags like "invulnerable to sword" or "invulnerable to boomerang". If you were to check every one except Arrows, then it'd be vulnerable to only them.
Heh, you just gave away the fact that your still using b254. Unfortunately, those have been removed from 2.5 and may not even be compatable in 2.6. I sure hope they put them back in though.
What are ffcs?
What are ffcs?
I'm not downloading a beta, but I'm looking forward to FFCs when 2.5 comes out.
More questions:
1. I think some information in the Enemy Editor Wiki page at http://www.shardstorm.com/ZCwiki/Enemy_Editor is incorrect. It says that the number in the "Damage" field is how many half-hearts Link loses when the enemy hits him. However, I think that is supposed to be how many quarter-hearts you lose. For instance, for the Gibdo, the "Damage" number is 8, and eight quarter-hearts = 2 full hearts, which is how many a Gibdo takes away in the original quests (assuming no rings).
2. Also the Wiki page says that a weapon with a Power of 1 will inflict 1 HP of damage with each hit. For example, the Wooden Sword's Damage reading is 1, so each hit with the sword takes away 1 HP. Because the Gibdo has 14 HP, you would think you have to hit it 14 times, but you only have to hit it 8 times to kill it.
Are these errors, or am I not intepreting the Enemy Editor parameters correctly? Is there a way to quickly determine how many hits an enemy requires to kill it (with a sword or another weapon)?