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Inherent block hole flag

4 replies · 993 views · Started 06 September 2007

Did you try without triggering secrets, with a push silent flag?

The way I had it set up is the block had as it's inherent flag "Block hole", and it pushed onto a block trigger, using a push silent flag, that wouldn't work.
SO I set it up with a push left once to trigger flag, and had it push onto a block hole which worked.

What I was hoping to be able to do was push a block several times and then have it vanish being replace by a cycling combo that fell 4 blocks down.
I got it to work, but it can only be pushed 1 combo.

I don't think I understand your setup...
you have a push block, with a block hole on itself? Won't that cause the block to "sink" immediately?

I agree, I used it wrong.
Slash this as a bug.
I used several different types of inherent flags last night in various ways, they seem to be working as expected. 😉

We need a "combo type" block trigger in order to push a block several spaces and have it then trigger a cycling combo to fall to another level or "plain" on the screen, that way "block hole" can be it's inherent flag type so the block will disappear giving way for the cycling combo.
That's what I was trying to get to work, as it is now you can only move it 1 tile space.