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2.11 test quest bug

5 replies · 1,513 views · Started 04 September 2007

In the 2.11test quest file the cave warp on Map 2 Screen 21 in level 4 still has 2 different types of warps for the right and left side of the cave. Been there since 2.10.

The one on the left is set to "stairs(A)" and the one on the right is set to "cave walk down (a)".

Because of this, the player cannot take the cave to get the Boss Key for the level in the item room. You just simply walk righ over the combos and don't warp. They both need to be the same in order for the warp to work.

I would suggest to set them to "stairs(A)" as setting them to a cave type combo will cause the Dmap music to stop playing. Which may be another bug in itself.

Well, 211test.qst isn't distributed with the builds, which brings up the question: what should be included in 2.50? Some kind of 250test.qst? What should be changed in 211test.qst besides this glitch?

I haven't look at it, but are the initial settings for bombs and magic correctly set? Initial bombs should be set to 8 and initial magic should be the same I believe. I don't think there are magic container pick-ups in the quest, but someone correct me if I am wrong. You need magic to use candle early on and I am guessing other items like the wand are set up for it too. Those were the only other problems with 210test that I know of.

It would need to be updated for 2.5 (to include all the new items) which would probably require a substantial reworking to put everything in. Anyone want to take a stab at it?