Even with Insta-warp with Zap Effects set as the Tile Warp and with the tile warp set up, grabbing a fragment of the Triforce doesn't cause that "closing door" blackness effect that was present in NES Zelda. The health restoration and actual warping work fine, but it doesn't look right.
Triforce's fade to black doesn't work (b579)
Fixed in the next build. However the rendering code has many subtleties - please double-check that it now works even for various configurations of layers and quest rules.