Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Default Gleeok are all messed up (b572)

5 replies · 1,306 views · Started 01 September 2007

Just make a custom quest and put a 4 headed Gleeok in. It looks all wrong, and I'm not sure how to fix it with the enemy editor.

Check that the enemy properties are set up correctly (here for the specs) in the default quest template. If you fix it and post a fixed blank .qst I'll embed it into the next build, or I'll check it myself when I get around to it.

I've taken care of it in the next build.
Could someone please check if old quests (2.10, 1.90) Gleeoks are correct?