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A little something I cooked up when I was bored.

3 replies · 2,581 views · Started 31 August 2007

one false move and you die! very interesting. I only been to about 12 different "screens" and died probably half as much

perhaps maybe shops?

Just did a little test run, and its pretty cool. questions/suggestions: is there any escape? (arfter X amount of screens Link gets to boss). Yea shops would be a good random option, and/or a room with a fairy to restore life every so often in the random mix. I am not sure what direction you are takeing this, but you have the framework for a really nice dungon adventure. 😊

Master_Of_Power wrote:one false move and you die! very interesting. I only been to about 12 different "screens" and died probably half as much

perhaps maybe shops?

Well, this was just a little demo to show off what maybe a few lines of script can do. If I were to really focus on making a quest from it, I would start with a much more relaxed difficulty.

ShadowMancer wrote:Just did a little test run, and its pretty cool. questions/suggestions: is there any escape? (arfter X amount of screens Link gets to boss). Yea shops would be a good random option, and/or a room with a fairy to restore life every so often in the random mix. I am not sure what direction you are takeing this, but you have the framework for a really nice dungon adventure.

There is no escape at the moment, however, if a quest is actually made with this, all I'll have to do is add and if {} and an else{} segment to change that. 😉 The ideas for shops and fairies are noted.

I would think that an adventure in this quest would be forthcoming. The sheer number of screens one would have to design to make every adventure unique, though...