Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Animation can Wrap Through All Tiles through High-Enough X and Y Skip [564]

2 replies · 1,099 views · Started 31 August 2007

This is a fairly minor issue and tough to do by accident, but nonetheless its behavior shouldn't happen.

Similar to the high-tile animation bug that was fixed here, if one sets the X or Y Skip properties of a high-numbered tile to a number that's big enough, the tiles in the animation will wrap around from the end of the tile list to the beginning, passing through all of the tiles on the way.

Fixed in the next build.

I also changed the y-skip to always skip that amount of vertical tiles each frame, instead of the old system which only skipped if the x-skip caused the animation to wrap to the next line of combos, which doesn't make much sense to me.