That new feature in ZC Launcher to launch ZQ in Large mode (using 800x600) is so cool. However, there are something that is off-alignment while using Large:
1. Quest template dialog box - File>New and File>Quest Templates. White box and OK and Cancel buttons are far left and off the dialog box in the middle. FIXED
2. Warp ring dialog box - Quest>Misc Data>Warp Rings. Double click a number. In this dialog box, I found that the warping to DMap and Screen information is somewhere at the top left and is not in the dialog box. FIXED
3. Quest Report window - Tools>Quest Reports>Item Locations and Tools>Quest Reports>Integrity check>All. The window borders remain the way when Large is not used and white part overlaps the borders and extends to cover most of the screen. The vertical scrollbar is unusable, if you have a wheel mouse, you still be able to scroll up or down. X button is still functional. FIXED
4. Guy and Room type dialog boxes - Accessed through Data. Everything is in the dialog box, however it is not at the center of the screen. At the top left. (Is implementing movements of windows by dragging the title bar possible? If so, I hope it is after 2.5.) FIXED
5. Enemies Dialog box - Data>Enemies. Check marks used for marking the copied enemy is out of alignment. It is at the top, out of the dialog box and checkmarks do not disappear. FIXED
EDIT: Please see post #5 for part 6 and 7 off-alignment problems. Not fixed yet.
Also, I think that Tile Grabbing leaves an impression of the grabber on your screen. It may be just me though.
Nope. Not just you. I still have to recenter the grab screen and stick it in a window like I did for the tile and combo list screens.
I have found out that only the "tile selection window" has an X button to close but not the "combo selection window," had to press Esc. Can you also implement the X button in the "combo selection window" after all fixes for the ones above? This is for -large.
EDIT: I found more problems:
6. Read ShadowTiger's post. (Post #3)
7. CSet editor and Image pallette grabber - Quest>Graphics>Pallettes>(Choose either Main, Sprites, Levels). Click edit. You will see the CSet editor, everything is in the dialog box but it is not at center of the screen. Close the editor, click grab and load an image. You will see this part which is not in a window, it takes up the whole screen. Image pallette grabber is at the top left on the screen.
zcAmazing wrote:(Is implementing movements of windows by dragging the title bar possible? If so, I hope it is after 2.5.)
Change the posticon to
. I know it is already verified and fixed some (but not all) by a developer. Need to keep on track here.
Post #1 - 1, 2, 3, 4, 5
Post #5 - 6, 7
Post #7 - 8
Post #10 - 9
1. Fixed
2. Fixed
3. Fixed
4. Fixed (Is implementing movements of windows by dragging the title bar possible? If so, I hope it is after 2.5.)
5. Fixed
6. Not Fixed
7. Not Fixed
8. Not Fixed
9. Not Fixed
zcAmazing wrote:6. Read ShadowTiger's post. (Post #3)7. CSet editor and Image pallette grabber - Quest>Graphics>Pallettes>(Choose either Main, Sprites, Levels). Click edit. You will see the CSet editor, everything is in the dialog box but it is not at center of the screen. Close the editor, click grab and load an image. You will see this part which is not in a window, it takes up the whole screen. Image pallette grabber is at the top left on the screen.
zcAmazing wrote:I have found out that only the "tile selection window" has an X button to close but not the "combo selection window," had to press Esc. Can you also implement the X button in the "combo selection window" after all fixes for the ones above? This is for -large.
I am bumping this up. Please read above post.
In this post, I am reporting a new number here:
8. Numbers - When you are placing Independent Item Point, Stairs Point, Link's Spawn/Whistle Warp Return Point, or Letter Warp Return Point on the screen, you see the numbers within the Favorites box as you hold the mouse button down. Last bottom two numbers in the right are the x/y location you are placing. Is there any way to move the numbers out of the favorites box and you can place at the bottom right of the screen (playing field)?
Okay, since this bug fixing was Dark Nation's work, it is the best spot to ask him for a Windows build.
Please carefully read posts #5-7.
Now if there is a long wait, it is best that I ask Dark Nation in a bug thread where he did his work to fix. Dark Nation, fix what is left in this thread and release a Windows build. Please?
[SIZE="1"]I think a release of new build can't be done until activities were performed.[/SIZE]
A windows build has just been released actually. Check Shardstorm. It might have the bugs fixed that you are seeking.
Disregard this and read next post. The next one is to bump up.
The other numbers 6-10 are going into different threads. I need to keep one bug per thread, otherwise I will face consequences. It sounds like I am reporting too many bugs in one thread. Already read the "One bug per thread, please!" sticky thread. Now I will abide it in full.
Read post #1 (first post in this thread) carefully. I confirmed all 5 of these fixed so this thread can be
.
Each number is in its own thread now. I will create them shortly.
Confirmed the first 5 in Post #1 fixed twice in build 655.
Move to exterminated.