Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Gannon room; continue here->no enemies, and re-enter room->no item.

9 replies · 2,002 views · Started 28 August 2007

This is where it's from. Dmap16 screen 32 map...uhh 8 I think.

If you die in a Gannon type room and continue from there, apperently all the enemies in the room die. Also if you leave and re-enter the room the item is no longer there...odd as this doesn't happen with any other room but "Gannon".

No, it happens with other rooms. I think the reason the item doesn't appear is because in ganon rooms, only the triforce of power is supposed to. I just had to fix that by putting the heart container and continue in the room before him. But shooters and zoras have a nasty habit of disappearing anyway, especially with continueing. It's not the ganon type room that causes it though.

Wait, somethings weird here. I continued in the gannon room and all the enemies were indeed gone, along with the item when you leave and re-enter.

But shooters and zoras have a nasty habit of disappearing anyway, especially with continueing. It's not the ganon type room that causes it though.

Actually I just tested the shooters->continue here and they were alway's showing up in non-gannon rooms.

What other rooms do the enemies disappear from?

Then maybe it is the ganon room. I know that in other rooms the disappearances are totally random. Which is why I never reported them because it would have been something tough to prove. In level 11, the room before the boss the inverse happens. You warp there, no zoras, you continue, the zoras appear.

Hehe, it's alway's the god damned Zora's. Seriously, I don't see how anybody was even able to use those in quests since ZC came out. They're persistant little buggers, those ones. Could you get the screen specs you have set up and post it in this thread? http://www.armageddongames.net/forums//thread/98913/

I'm sure the devs could use any usefull info for tracking down the problem. Plus as a side note, you won't have to redo any more screens if there's no bugs in them, right?

No screen stat specific info to give unfortunately. It seems it's just random. Though in level 11, it may be the only thing saving the player.

Gleeok wrote:This is where it's from. Dmap16 screen 32 map...uhh 8 I think.

If you die in a Gannon type room and continue from there, apperently all the enemies in the room die. Also if you leave and re-enter the room the item is no longer there...odd as this doesn't happen with any other room but "Gannon".


did you try continuing from a standard Boss battle?

franpa wrote:did you try continuing from a standard Boss battle?

hehe...ya, i've got lots o' bosses. Never had a problem with continue's though.

Not really a bug - Ganon just works differently from most bosses because he's a special screen type, and not an enemy. You have to scroll into the screen to summon him, and if you do, he replaces all enemies on the screen.

As for the item, I've added code to add the item in the Ganon room as if it were a normal room.