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Enemy sounds bug

4 replies · 1,374 views · Started 27 August 2007

I made a bumblebee based on a Keese and added a BG Sound for it.
I used slot #101 for the sound.
The BG sound works perfectly BUT if you don't kill the bee the sound continues to play until you leave that dmap, once you've visited the screen he is on.
If you kill him the sound stops.

Yes, they are. 😉

Here's a little more on this;
I also made a bee that uses "bat" settings, sorta like a hornet. 😉
When you have one of each on the screen and kill the hornet, all the buzzing stops even though the bee is still active.
These are two separate enemy "types", but use the same sound, #101