As the title says, the palettes with hex numbers 100 through 102 use the same CSets as the extra sprite palettes, and can be edited through the Quest->Graphics->Palettes->Levels dialog. Because the palette editor window is fifteen rows in the ESP and only thirteen in the "Levels" dialog, some CSets roll-over into the next level palette.
Palettes 100-102 (hex) are Mutilations of Extra Sprite Palettes [548]
Ah hell. When I added more palette names I assumed that the actual palettes had already been added to ZQuest, but I was wrong. Fixed in the next build.