In the OoT remake, the nothern wall in Dondongo's cavern will not go away when bombed, preventing you from getting to the boss and stopping you from progressing in the game. The overworld is very nice. And you had some goos ideas, like liting bomb flowers with the candle and making the wand a slinghot. It would look much better in a tileset like DOR. DOR tileset has almost all of the tiles from OoT. The dungeons are fairly well done. Dodongo's cavern is sort of like a twist on the original level, keeping some rooms the same and changing others. And the custom bosses are pretty well done. But what enemies did you use for the lizafols? But all in all, the quests okay, and is much better than the previous remake in the quest database.
Another bug in the OOT remake: The boss key from Jabu Jabu's belly is for the wrong DMAP. It doesn't show up in the subcreen and the boss lock blocks won't open.
Pretty good graphically considering the tileset, it seems to get better for each dungeon. Difficulty is a bit high though, considering all the powerful enemies you throw at the player early on (if the mid-boss in Jabu Jabu was a Magic Octorok...). The first boss and the Lizardfols mid-boss battle were well done. The other advice: don't use useless items at shops if you can help it. I don't see the reason to buy the candle if you get it for free later, or have the boomerang in shops when you get it from the dungeon before them.