Made a custom sheild, set block to 256 set reflect to 256 nadda
did not block or reflect. I also tried block 128 reflect 128 and block 128 reflect 0 (just incase it was a reflect bug) no change
I tried item ID#200 first then I thought it might be an ID bug so I remade the item for ID#100 no change. I have the sheild set as level 2, and I have a (no sheild) item set at level 1 with 0 for block and reflect. I originally tried the 128/128 sheild as level 1 still same results. 😡
Sheild does jack squat
delete blank msg
Did you check the item editor misc attributes? You have to sum up the number for combinations of what projectiles you want the shield to block or reflect. Otherwise, your shield won't work.🙄
yea, 128 should block Ice(does not exist, i know), fire, magic, s. beam, f.ball,brang,spear, and rock
1+2+4+8+16+32+64=127
so, 128 should block ice and all below (certanly rock which is what I tested it on) mabye 128 don't work because there is no ice, i'll try 127. But 256 should block everything (or do i need to use 511)
Shields
Misc1: Which projectiles to block. Sum the following values to produce combinations:
1: Rock
2: Spear (or is it Arrow?)
4: Boomerang
8: Fireball
16: Sword Beam
32: Magic
64: Fire
128: Ice Magic (note: doesn't exist yet)
256: Boss Fireball
Misc2: Which projectiles to reflect back. Uses Misc1's values as well. Currently, Spears and Fire cannot be reflected! Also, you can't reflect a projectile that you cannot block.
You might try setting it at defaults and bumping it up until it fails.
That might tell you where the problem is.
ShadowMancer wrote:yea, 128 should block Ice(does not exist, i know), fire, magic, s. beam, f.ball,brang,spear, and rock
1+2+4+8+16+32+64=127
so, 128 should block ice and all below (certanly rock which is what I tested it on) mabye 128 don't work because there is no ice, i'll try 127. But 256 should block everything (or do i need to use 511)
Actually, in order to block all the projectiles on the list, you have to set Misc 1 to 511.
sucess, 127 works, 255 works, i guess the actual list for blocking / reflecting would go as follows:
1: Rock
3: Spear (or is it Arrow?)
7: Boomerang
15: Fireball
31: Sword Beam
63: Magic
127: Fire
255: Ice Magic (note: doesn't exist yet)
511: Boss Fireball
These numbers should block said weapon and everything below it. I would assume that if you used a number like 128 it would only block ice and nothing else, seems like a binary flag type system
so.. NOT A BUG (user error :rolleyes😊
Cool!, glad you got it working.