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Import - Map - busted

4 replies · 1,263 views · Started 20 August 2007

Importing a map from a 528 into another 528 results in the maps screens all being written with all combo 0's

Here is exactly how I did this.

First I exported the graphics pack from my 528 Swansong quest.
This worked, but there were other things I wanted so...
I imported the subscreens top and bottom, that worked.

Then I tried the overworld map for map 1
It placed all the screens, and in the correct palettes, but every screen was "painted" with combo 0.
(all the items were still there) 😊

Since these were all just tests to see if it all worked, and doing this still never allowed my big link to be imported and working, I then imported the QSU, which seems to have worked too, but it rechecked the dmap flags that I wanted removed. 😉

Side note here to DarkDragon,
The checked dmap flags can be removed doing the method that you suggested, but how would I import my big link without importing it by means of the whole qsu?
Importing the whole qsu then checks those dmap flags again. 😉

How about the whole quest with the "dead map" in place?
I'll have to do it all again, I deleted the other, while trying it in other ways. 😉

I uh... imported the qsu over it.
I do still have the exported map, and I guess it's possible it screwed up in the export which is why it isn't importing right???

address to .map, .til, and .cmb is in your PM box. 😉