Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Spin tiles and Enemies->Item

2 replies · 1,159 views · Started 17 August 2007

_L_,
I'm having problems with items NOT showing up once enemies are defeated.
I don't have the dmap flag "special rooms and items are in caves only" checked.
Is that what's causing this?
OR is it a bug in the engine?

It works, then it doesn't, then it does, and then it doesn't.
I know it's a quest killer.

Does having flying tiles (skulls) in the room have anything to do with it?
Are they considered enemies, by chance, even though they are combos?

Freedom wrote:Does having flying tiles (skulls) in the room have anything to do with it?
Are they considered enemies, by chance, even though they are combos?

Technically speaking, they're combos that spawn enemies. So that indeed may be the case!

Possibly fixed next build.