Colors using the cset 2 combo offset don't display right during the death screen.

Colors using the cset 2 combo offset don't display right during the death screen.

EDIT: Hold on, investigating.
I don't know how all of that works DarkDragon.
The floortiles you see in the doorways that aren't shifting are actually using cset 3, but the combos are 1/2 set using the cset 2 offset so the floor will work with the walls.
The lights on the wall are cset 10 using the combo cset 2 offset.
If it isn't possible it can work, then I guess it isn't a bug. 😉
THe floor is painted with cset 3, and the walls are cset 2
Very strange. Could you please post a quest with that screen?
Do you still have the Swansong quest I gave you the other day?
If so it is on map 12.
I'm pretty sure I gave you that after I did those screens, since I haven't done any building in several days.
Red fading is done differently depending on the state of the "Interpolated Fading" rule. The rule off is intended to be NES-consistent, but is missing some advanced features (such as fading the cset2 parts of combos.) I could change non-interpolated red fading to work correctly with cset2s if you think doing so is important, but I would imagine modern quests which use cset2s would also want the rule on.
Then it was my fault for leaving it off.
I was back and forth making dark screens, and just forgot to turn it back on.