Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Make Hammer cost magic?

6 replies · 1,281 views · Started 14 August 2007

Not sure if its a bug of just the way it should work, but I want to have it cost 8MP each time Link uses the Hammer, does not seem to be takeing any MP away, is there a way to do this. (I can do it via script if I have to but I'd rather not)

The hammer is a melee weapon, and I don't think it's intended to use magic. And I don't think it's a bug. Other than script, I don't think there's any other way to do it.


The hammer is a melee weapon, and I don't think it's intended to use magic.


The wand is a melee weopon, and it uses magic. I think this is a bug. But wouldn't it be really easy just to right a script to make it use magic?

Fixed the Hammer's magic cost. ( _L_, 2007-08-14 22:20:35 )

Well I guess it was a bug 😃 (thanks _L_)

...But wouldn't it be really easy just to right a script to make it use magic?

Sure,
Link->MP -= 8
I just did not want to use a script for something that *should* be a feature (just a matter of priniciple not scripting ability or anything else)