In the NES: Place a bomb on the exact spot where the Leever (any color) has submerged. Explode and nothing happens. That is what it should do.
But in ZC: Do the same thing above, after explosion, it does hurt the Leever and can kill it.
This might qualify for a new quest rule. (Put an unused rule to use in page 6)
This rule will be "Submerged Enemies can be hurt by the bomb." If unchecked, it will act NES-style, if checked, bomb damage will be done.
I've outright fixed this bug, as it's the result of the unexpected interaction of two hacks in the bomb and Leever code.
Specific control over this behavior is probably best left to the post-2.50 enemy editor.
Linux build 545 users, I need your input.
Or I can wait for the new Windows build.
Bug confirmed fixed in 548. Bomb never hurts submerged leevers like it should in the NES. Does that apply to custom enemies that submerge like the leever, too?
Dead bug.