Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Palette fix (new classic tileset improvement)

3 replies · 1,476 views · Started 06 August 2007

I went through and changed the palettes back to NES consistent colors and fixed a few details (combos set to wrong types, unused items set to wrong things). So yeah, implementing this should simultaneously solve three bug reports if I count correctly so that's good if nothing else! It's possible that I missed some colors that were actually used in NES Zelda, but I know I got all the level palletes, bosses, Link colors (including rings and game icons), items, and enemies set. I think it's important that someone be able to use new classic to make NES style quests without having to spend hours changing palettes (ignoring pure white and black, literally every color used in NES Zelda had to be reset).

http://files-upload.com/419166/blank.qst.html

I hope people enjoy it; it took quite a while. Also, I assumed that old classic was NES consistent. At the very least, it's close enough that only zc_Amazing could possibly notice the difference (don't get riled; that's a compliment).

Wish you'd find another upload site.
I have cookies set to "ask me" in firefox and that site set 10 cookies just to let me download that quest file.

Is that better? I also realized I made a mistake with the game icons so I fixed it (oddly, they are actually supposed to be a different color than Link's basic sprite).