Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Digdogger Bugs. -These ones crash ZC.

2 replies · 1,028 views · Started 05 August 2007

Digdogger
misc10: 0 = BigDig, 1 = LilDig

BigDig:
misc1: ID of first enemy to split into
misc2: ID of second enemy to split into
misc3: ID of third enemy to split into
misc4: ID of fourth enemy to split into
misc5: number of first enemies to split into
misc6: number of second enemies to split into
misc7: number of third enemies to split into
misc8: number of fourth enemies to split into

I think there's a couple things here. E.Frame rate might be one. Step might be onother.

I am nowhere close to knowing exactally why, as I have created 4 Digdoggers, and every one of them crash ZC.

I do believe E.Frame was the only thing changed on one of them though.

...Oh, and the crash happens on screen init.

One more: What happens if you change these numbers on other bosses as well?

User posted image

Yippie Skippy. Its the E.Frame all right. Not sure about the step.(I reset them all to 25. I know I should have kept one at the previous setting.)I'll edit this later.

Also Bug no. 2:
-Digdogger and enter from sides. See the ? in the corner? Yup thats the Digdogger.
*note that it didn't start there, it just kept going up!? ..and continued to go up...all the way off the screen!! (stupid shutters)

In the next build:
- Digdoggers no longer crash if their E. Frame is set to below 4, and
- Digdoggers no longer fly up off the top of the screen if they enter from the sides, and become stuck.

Please post any remaining issues in a new thread.