Digdogger
misc10: 0 = BigDig, 1 = LilDigBigDig:
misc1: ID of first enemy to split into
misc2: ID of second enemy to split into
misc3: ID of third enemy to split into
misc4: ID of fourth enemy to split into
misc5: number of first enemies to split into
misc6: number of second enemies to split into
misc7: number of third enemies to split into
misc8: number of fourth enemies to split into
I think there's a couple things here. E.Frame rate might be one. Step might be onother.
I am nowhere close to knowing exactally why, as I have created 4 Digdoggers, and every one of them crash ZC.
I do believe E.Frame was the only thing changed on one of them though.
...Oh, and the crash happens on screen init.
One more: What happens if you change these numbers on other bosses as well?
