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Link still uses certain items when in DMap with certain items disabled.

4 replies · 1,496 views · Started 04 August 2007

When starting the custom quest in ZC, with chosen DMap for initalization, Link will still use items if they are disabled on that DMap.

If it were a custom created title screen with "Press Down" or such, it can be easily done by setting the timed warp to the same DMap and screen (insta-warp) with extremely low time warp tics so the items get disabled. If the developers fix this, then no worries of setting up a timed warp.

I don't know if it is fixed or not.

zcAmazing wrote:When starting the custom quest in ZC, with chosen DMap for initalization, Link will still use items if they are disabled on that DMap.

All items?

Yes.

Depends on the quest designer of what items are to be disabled on the DMap which will be used for initialization for playing the quest for the first time.

Create a test quest. Set the wooden sword and DMap 0 using the Initialization Data.

Edit DMap 0: set the wooden sword to be disabled.

Save and test in ZC. Link will still stab or slash using his wooden sword in DMap 0 which the wooden sword has been disabled. Only on that screen. When he moves to the next screen, disablement now takes place.