Or rather, how do I make them pitch-black?
Shouldn't dark rooms be pitch-black?
That sounds pointless, I dont see why you would need that -.-
just make layer 9 be a room filled in completely with solid black tiles -.-
When editing a level's colors, make the bottom row of "dark" completely blank.
Megadork: I want it to be lit after use of candle without having to cover the screen in fire flags.
AA: Interpolated fading is on. So the cycling button is there instead of the dark button. What does it cycle to?
beefster09 wrote:Megadork: I want it to be lit after use of candle without having to cover the screen in fire flags.AA: Interpolated fading is on. So the cycling button is there instead of the dark button. What does it cycle to?
Don't worry about that. What you should do, is leave/make every CSet after the first four totally black. That -should- make the room pitch black
It's the last/bottom 3 that are the room when it's dark.
those above it are the steps it goes through as it lightens
If you want it completely black, just make the bottom three rows black.
Also the dark steps are only there when interpolated fading is off.
What's odd is that they are black. I think it's a bug having to do with interior rooms.
When "interpolated fading" is on, the "steps" to darkening don't apply at all.
Instead, the first cset below the usual 2/3/4/9 is taken into account: any colors in that cset that are black will turn completely black when the room goes dark, and any other colors will dim a bit.
Thanks. I figured it out.