I really don't know if I would play a classic style quest now. I mean if multiple people recommended it to me I might check it out, but they just don't appeal to me anymore.
Would anyone here still play a quest on the original Tileset?
Well, Plissken, that was what I was afraid most people would say. I'm glad not everybody thinks like that. 😊 Though I understand where you're coming from.
And only now am I realizing how astoundingly repetitive my Overworld looks. I tried doing it all in the snowy-looking CSet, because... well, it's an Eternal Winter, but it's kind of repetitive.
There will, however, be a second Overworld(darkworld/sacred realm) that will take advantage of all of the CSets.
Well what I'm trying to say is that graphics aren't everything to me, but after playing and designing quite a lot of stuff for the Classic set I just don't see the draw as I did before. I used to think that it looked sweet but seeing more and more of the same stuff bores me. At least in the more drawn out tilesets there are more effects that can make similar areas look different. Like in classic I never saw big differences in graveyards because there isn't a lot of stuff you can do with it. But in stuff like Pure and DoR you can add different trees and clouds and lighting effects.
I'm not saying that I just flat out will never play a classic quest. But I am saying that they don't draw me in like they used to.
EDIT: Oops, read your post wrong. I thought you said "I don't understand where you are coming from." I guess that makes this whole post pointless. Well unless you want to look more into the reason.
I can definitely understand where you're coming from on that. 😊
Plissken wrote:Well what I'm trying to say is that graphics aren't everything to me, but after playing and designing quite a lot of stuff for the Classic set I just don't see the draw as I did before. I used to think that it looked sweet but seeing more and more of the same stuff bores me. At least in the more drawn out tilesets there are more effects that can make similar areas look different. Like in classic I never saw big differences in graveyards because there isn't a lot of stuff you can do with it. But in stuff like Pure and DoR you can add different trees and clouds and lighting effects.
Well that's why most people use pure I guess. Hah! How about an Extreme makeover: Classic set special.
...well it's still fun to play classic quests IMO, just too constricting for building large quests with, for me at least. Therefore I will release whatever the hell i'm working on, completed or no, whenever I complete it. If that makes sense. :googly:
And only now am I realizing how astoundingly repetitive my Overworld looks. I tried doing it all in the snowy-looking CSet, because... well, it's an Eternal Winter, but it's kind of repetitive.
I believe there's a couple of things over at PureZC that are "classic". Like more trees, rocks, that sort of stuff. Can't remember exactally though.
Hmm... well, my second overworld should make up for that. Partly.
I also plan to have a rather large ocean to the right of my map, five screens by 8 screens. The raft will be used a lot, and there will be a lot of islands with sidequests.
That sounds pretty cool. I love quests with separate islands like that.
Yes, it instantly appealed to me too, as soon as I thought of it. Wind Waker was my favorite Zelda Game by Nintendo, and I knew that I couldn't have the ENTIRE overworld be seperate islands, but a big Ocean that takes up 1/4 of the overworld full of islands and sidequests still sounds like fun to me. 😊 I don't know how other people will like it, though.
Sorry for the double post, but I want thoughts on my Title Screen for Eternal Winter. It will revolve around four title screens at 10-second intervals until the player presses down.
http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view¤t=zelda017.jpg
http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view¤t=zelda062.jpg
http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view¤t=zelda064.jpg
http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view¤t=zelda063.jpg
Why not use all 4? You already drew the screens. Maybe timed warp for 3 sec. between each..? hmm.
...That's what I said. It will revolve - meaning swap between the four - at ten second intervals of timed warps. That uses up the side-warp, however, so I needed to duplicate the walk-through mountain tile and make the new one "Directed Warp" so that when the player presses down, s/he is warped by the tile warp.
Okay, like you requested in the screenshots thread, I have made a small example quest on how to make basic custom bosses. You can download it here. http://www.freewebs.com/russad/custom%20boss%20example.qst
Unfortunatly, my computer does not run ZC 2.10, so I built it in alpha build 509. Download it here.
I thank you very much for posting that, Russadwan, but I'm not allowed to download any other whole builds... would it run on 2.10?
I just updated the link. I used the save as 2.10 feature, but I am not sur if it works. If it doesn't IDK's tutorial has a section on custom bosses. I'll post a link later, but I got to go.
I'm making a quest with the original tile set right now, and I have to say that it is a lot of fun. When you complete it, I'll make sure to try it out.
I personally think the classic is one of the best. I've already made one in classic (which hopefuully will be released before Halo 3).
That's not even a question! half the quests I play are in the original tileset. I don't know why, I mean I have nothing against the others...
I don't know why, but I don't feel like it. I'm kinda the more modern person, but not that graphics would be the most important factor in games, I just think that the classic tileset is, well, old. I do keep gameplay/controlling and storyline more important than the graphics, but hey, I think it has to get better too.
Remember that just because a quest says it uses the Classic tileset does not mean that ONLY classic tiles are used. What I am doing with my quest is using the classic tiles to go along with other tiles (for things like towns).
C'mon people, why is it everyone has such a grudge against the classic tileset? Yes, it's old. That's what makes it special. It's stood the test of time. And it can be so much easie to use than other tilesets. You can build a whole quest with one cliff combo with classic; using pure you need at least 20. And you can draw tiles that are absolute junk and they fit right in with the tileset. So what is so bad about it?
^ Exactly!
I'm gonna make a quest in classic its gonna have a different style then other quests too, having a different style of play can enhance quests. Its the quality and fun factor. Not all have to be traditional to zelda either.
"Eternal Winter Development Thread" is at the top of the page now, if anyone wants to see why I posted this thread to begin with.
I saw it but ok...
Yes, I know you did. It's just a heads-up for readers of the thread. 😉
I love original tileset. The Enternal Winter demo was a solid quest. I really had trouble on the first sub dungeon. It was extremly tough with only three hearts. But if it was easy it wouldnt be a challenge and there for wouldnt be very fun. five stars from me. Cant wait to get back to it.
Wow, I'm really glad you like it. I think I might make it a tiny bit easier in the real game, and there's a Custom Boss in Lv. 1 that I also need to make easier, because he's really hard right now.
I'm so glad you enjoy it! If you find any bugs or have any criticisms, please, tell me!