
Gleeok
misc1: number of heads
misc2: HP of one head
misc3: if 1, heads breathe fire. Also offsets tiles?!
misc4: tile offset of heads?
1) Misc4 doesn't work. The number I had to input was 35648. wtf!? Of coarse it took only a minute to calculate, but still...cmon. That's ridiculous.
Anywho it then auto changed my number to -29888. ...Super. Plus this is confusing when added to the misc3?! Can we make this more user freindly?
EDIT: I should add that I did try all the other more obvious numbers first. Just so you don't think I instantly pulled the number 35648 straight out of my ass. None of them worked.
2) Any other weapon besides fireball or none(misc3=1) they fire in the same direction. Not too bad if it was always down at least. ;p
1) Ok, looking at the code, it seems that misc3 is a boolean. If set to 0, the neck tile is 8 tiles after the Gleeok tile; otherwise, 16 tiles after the Gleeok tile. And it seems that misc4 is the time delay, in frames, between when two successive Gleeok heads begin moving after the Gleeok is first spawned.
2) Fixed in the next build to always shoot down.
1) ahh, so that's what misc4 does. But there is still confusion;
The picture is supposed to be of an undead gleeok. [tiles start on page 160+ or tile 35,000 something. The body and neck are correct, (hard to see but made of bones) while the heads are still using the default location of page 30 or wherever it is. There are supposed to be dragon skulls for heads.
2) Awesome, thank you. 😊
save your screen shots as PNG, because they are just as small (maybe smaller then JPG) and are not blurred at all.
Usually I save them as bmp, but for some reason I temorarily changed that and forgot to switch back.
Fixed.
-Also which misc controls the new gleeok stuff?...wait, scratch that. Maybe update the enemy attributes thread instead.