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What's the deal with grabbing tiles?

5 replies · 1,855 views · Started 01 August 2007

I do'nt get it everyone keeps going on about tile-grabbbing having glitches and stuff. but whenever I grab tiles into a quest it worked perfectly, I've never had a problem with it, in all the beta versions too. lol wtf?

It used to be that in an earlier version that tile grabbing from certain quests(apparently with SFX and 8-bit tile data) it would crash ZC.

Mostly, the issue is/was for grabbing from 1.92 or earlier quests. It may be improved in current beta, based on anecdotal evidence

Maybe, maybe not. I've never tried importing from an old quest, and don't plan to. I was basing it on this line from the change log:

Importing a .qst from 1.92 or earlier no longer corrupts your subscreens and sound effects.

That's from importing maps and other things. When you try to grab it fails to load or you get an error. (I can't remember which....I think the error is from .zgp) Yeah, that sounds right.