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question

8 replies · 2,254 views · Started 01 August 2007

I made a side scrolling screen, and I cant get link to jump, I put it so link has rocs feather when he starts the quest with the init data thing, but its not in the inventory maybe this is a glitch?

If it's not physically in the inventory, it can't work. If you're using any of the default subscreens, there isn't any room for the Roc's Feather.

Unfortunately, adding it is complicated, and requires the subscreen editor (Quest -> Misc Data -> Subscreens). I think there's a tutorial somewhere...

i got it to work, lol.
But in the quest link doesn't jump high enough in the sidescroller area, -.- how do I make it so he jumps about double the height he does by default? -.-

Or to be more specific, go to Quest-Items and select roc's feather. Then double whatever is currently in the power setting. Isn't the item editor wonderful?

I think you'd probably have to write a script, .. and for now, that's something I'm not touching with a 20 foot pole yet.

...

*Senses a Metroid Bomb-jumping reference in your post*

(Note that this script would constantly check for any bomb-projectiles or something, (Not sure what the difference between enemy bombs and player bombs is yet.) and when it first detects them, would save its position to two variables, (One X, One Y. Not at all sure about Z. :shrug: ) and constantly set the bomb's coordinates to those saved ones. At least I suspect that's how it'd be done. It's how I think.)

Except, you can't manipulate "weapon" class sprites via scripting at present. I really wish you could, though. It would make boss programming so much easier >_>