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Really BIG BUG!

5 replies · 1,461 views · Started 30 July 2007

All my newly created enemy names have reverted to e177, e178, etc. -Even the ones that previously had names like rope, stalfos(L1), etc. Godamnit all. I can't remember all those.

They still appear to have retained correct misc and sprites at least.

This has never moved from 492 since the enemies were created.

Does the backup contain data for this? How do I load that? I really don't wan't to rename all these.

Please fix.

Well lets see....
...changed some subscreen stuff ie large map, triforce graphic, and some minor tweaking to custom subscreen. Changed a few enemy misc, imported some maps....changed some Dmap settings and manually erased all my enemy names. ....Wait, do you suppose that last one had something to do with it?! ....JK.

I have no idea. I opened the quest file today and my enemies were gone.

Here it is. It probably has to do with the subscreen though.

Thanks DD. That's awesome news. Also I do remember exactally what was imported/exported right before I noticed this:

Maps 1 through 5 imported.
Dmaps imported.
Map 2 Exported then imported as map 6.

Fix double confirmed?
So as long as I do'nt import anything I can make enemies again, right???

With these kinds of quests one can never be too certain to have found all of the causes of corruption - only extensive testing will tell - but importing an old .qst will definitely corrupt your enemy and item strings.