Rope
misc1: if >0, it is a Bombchu.
misc2: weapon modifier when it explodes
misc3: weapon damage?
1) I can't give rope a weapon such as fire trail or fireball, or any other.
2) Increasing step speed reverts back to 50 after they charge attack.
3) if you give bombchu a weapon besides bombs weird things happen. example:

Those are supposed to be fireball and flame. Now link is stuck in a whirlwind going nowhere.
also how exactally does misc2 work?
1) I suppose I'd better qualify those misc2 and misc3 descriptions.
2) Okay, fixed.
3) Okay, fixed.
The Bombchu's exploding weapon is their current weapon plus Misc. 2. Notice that if the default Bombchu explodes to attack, it uses a Super Bomb, but if Link kills it, its explosion is a normal Bomb.
Are these fixed? When are the going to be commited to the next build?
I don't see it in the log either; moving back to open bugs until status can be clarified.
Checking the code confirms that 2) is fixed and 3) is fixed... except for the Bombchu's death weapon, which I'll fix now. Thanks!
Ah, I wasn't sure..i've been having another problem with it. Starting a new thread.