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Wizzrobe bugs

4 replies · 1,333 views · Started 29 July 2007

Wizzrobe
misc1: 0 = teleporting
misc2: 1 = fire eight weapons instead of one. 2 = summons enemies instead of firing its weapon. 3 = summons layer enemies instead of firing its weapon.
misc3: ID of enemy to summon if misc2 = 2

1) setting misc1 to 1 and misc2 to 2 does not summon enemies.

2) setting misc1 to 0, and misc2 to 1 does not fire 8 weapons.

3) changing page1 step, homing, and hunger do nothing.

...more to come.......

The Wizzrobe code had become very convoluted; I think 1) and 2) are now taken care of.

As for 3), that's more of a limitation of the current enemy editor: the enemy code is in a kind of metamorphic state where special case movement code is still rampant, with some of the special case code obeying only some of the enemy editor values.

Excellent! Thanks for getting around to this one.

There may however be a small problem with the summoners misc1 set to 1, in that they are now invincible. ;p
Other than that it's looking good.

That's because that combination was secretly used to encode a mirror wizzrobe 😞 😞
Misc4 now controls whether or not a wizzrobe is immune to all but reflected magic.